In this role, you will contribute to the creation of high-quality 3D assets that power realistic visualization and simulation experiences. * Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects * Experience with physically based rendering (PBR) workflows and modern rendering concepts as well as creating high-quality 3D assets * Rigging and animation experience * Experience with Unreal Engine or Unity - Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.
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