We're looking for a Technical Artist to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, improve workflows, and grow together not only on Ardem, but on future projects as well. If you enjoy digging into performance problems, improving pipelines, and acting as a for and , we'd love to hear from you. * Profile and optimize GPU, CPU, and memory performance using tools such as Unreal Insights, RenderDoc, and other relevant profiling solutions * Act as a for the art team, defining and communicating performance requirements and best practices * 3 to 5 years of professional experience as a Technical Artist within the games industry
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