Direct involvement in research projects that influence future ZEISS products * Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply. Please include links to relevant portfolios, ArtStation profiles, GitHub repositories, demo videos, personal websites, or project showcases if available.
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