Direct involvement in research projects that influence future ZEISS products * Enrolled in a degree program in 3D Design, Digital Media, Media Informatics, Computer Graphics, Visual Computing, Game Technology, Computer Science, Animation, Industrial Design, Virtual Reality, Human-Computer Interaction, Digital Content Creation, or a related field * Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects * Good visual design skills and strong attention to detail - Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.
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